Environment in-Game, 3D model for Double Fine's Keeper. A 3D sculpt in ZBrush. I was provided the base low Geo. I sculpted great details, UV'ed, Baked, and final paint in Substance Painter. The final model are used in-game use.
Environment in-Game, 3D model for Double Fine's Keeper. A 3D sculpt in ZBrush. I was provided the base low Geo. I sculpted aall high details. UV'ed, Baked, and final Substance painter model ready for in-game use.
Environment in-Game, 3D model for Double Fine's Keeper. A 3D sculpt in ZBrush. I was provided the base low Geo. I sculpted aall high details. UV'ed, Baked, and final Substance painter model ready for in-game use.
decimated, low poly.
Close of Substance Painter.
In-game screenshot. I sculpted and painted the Main object in the middle.
In-game screenshot. I sculpted and painted the Main object in the middle.
In-game screenshot. I sculpted and painted the Main object in the middle.
In-game screenshot. I sculpted and painted the Main object in the middle.
In-game screenshot. I sculpted and painted the Main object in the middle.
In-game screenshot. I sculpted and painted the Main object in the middle.
In-game screenshot. I sculpted and painted the Main object in the middle.
In-game screenshot. I sculpted and painted the Main object in the middle.
In-game screenshot. I sculpted and painted the Log and Nest. . the middle.
In-game screenshot. I sculpted and painted the Tree.
In-game screenshot. I sculpted and painted the full castle
In-game screenshot. I sculpted and painted the Tree.
In-game screenshot. I sculpted and painted the Round Platform..