Sculpted this BBoy Trophy, (breakdancer) for a BBoy competition in 2011. Sculpted in ZBrush and 3D printed.
I painted the faux metal on the resin copies.
3D render. Zbrush
some close ups and primed casts.
views, matalic baked paint finish.
cuts, plugs, assemble.
hat details.
Base details. Designed logos, graphics in Adobe Photoshop and Illustrator, made alphas, imported into ZBrush, drag, stencil, and projection master.
Base details. Designed logos, graphics in Adobe Photoshop and Illustrator, made alphas, imported into ZBrush, drag, stencil, and projection master.